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このページは Debian 向けの修正状況です。脆弱性そのものの説明は CVE 本体のページにあります。 CVE-2026-53139 の詳細 →
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DEBIAN-CVE-2026-53139

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encode...

原文の説明

取得元が公開している説明をそのまま載せています (多くは英語)。

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the hardware will process 0 as 65536, while the user-space driver exposes a maximum of 65535. Over that, a submission with a zeroed workgroup dimension should be a no-op. These zeroed counts can reach the dispatch path through an indirect CSD job, whose workgroup counts are only known once the indirect buffer is read and may legitimately be zero, but such scenario should only result in a no-op. Overwrite the indirect CSD job workgroup counts with the indirect BO ones, even if they are zeroed, and don't submit the job to the hardware when any of the workgroup counts is zero, so the job completes immediately instead of running the shader.

出典: OSV.dev (Open Source Vulnerabilities) OSV

影響パッケージ

Debian:12 linux
[{"type":"ECOSYSTEM","events":[{"introduced":"0"},{"fixed":"6.1.177-1"}]}]
Debian:13 linux
[{"type":"ECOSYSTEM","events":[{"introduced":"0"},{"fixed":"6.12.95-1"}]}]
Debian:14 linux
[{"type":"ECOSYSTEM","events":[{"introduced":"0"},{"fixed":"7.0.13-1"}]}]

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