Categories
CVE-2026-110735 low CVSS 2.5

Vulnerability in Godot Engine (CVE-2026-110735)

Summary

Vulnerability in Godot Engine (CVE-2026-110735). Risk of unauthorized operations or information disclosure.

Original description

The description as published by the source.

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Source: GitHub Security Advisories (Global) NVD GitHub Advisory

Auto-generated summary

Assembled by SecPulse from the source data (CVSS, CWE, affected versions) using templates — no AI involved. Check the original description and references below for exact details.

A vulnerability tracked as CVE-2026-110735 has been found in Godot Engine.
Risk of unauthorized operations or information disclosure. CVSS score: 2.5/10.
What to do: apply the vendor's official patched release.
If unsure, ask your IT team or search "Godot Engine CVE-2026-110735" on the vendor's site.

CVE-2026-110735 (Godot Engine) — CWE-195 / CVSS v3 2.5
Attack vector: local / unauthenticated
Plan: 1) Audit SBOM/dependencies, 2) Stage→prod upgrade, 3) Add WAF/proxy monitoring on affected endpoints, 4) Hunt IOCs in logs.
Refs: see the GHSA / vendor advisory / patched release linked on this page.

❓ What is the problem

A vulnerability (CWE-195) exists in Godot Engine.

📍 Affected scope

Check the vendor advisory for the affected versions of Godot Engine.

🔥 Severity

Severity: Low (CVSS 2.5/10). Risk of unauthorized operations or information disclosure.

🔧 How to fix

Update to the patched release per vendor advisory.

🛡️ Workaround

Until the patch is applied: disable the affected feature, apply WAF rules, or restrict access via network ACLs.

🔍 Detection

Search webserver/proxy logs for unusual request patterns matching this CVE's known IOCs. Audit SBOM/dependencies to find affected services.

Response actions

Concrete steps and command examples for SOC/SRE teams to execute in order

  1. 1
    Identify exposure identify
    Audit SBOM/dependencies for affected components.

    資産台帳・SBOM・依存マニフェストで Godot Engine を使っているサービスとバージョンを洗い出す。

  2. 2
    Post-deployment verification verify
    Confirm patched version is live in production

    パッチ適用後、ステージングで PoC または同等の悪用パターンを再現して脆弱性が閉じたことを確認。本番ではアクセスログ・WAF でアラート再発が無いか継続監視。

Fix status by distribution

Fixed packages published by each distribution for this CVE

References

We use cookies for analytics and ad measurement. This setting applies to all Game co., Ltd. sites. Details