Vulnerability in Godot Engine (CVE-2026-110735)
Summary
Vulnerability in Godot Engine (CVE-2026-110735). Risk of unauthorized operations or information disclosure.
Original description
The description as published by the source.
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Source: GitHub Security Advisories (Global) NVD GitHub Advisory
Auto-generated summary
Assembled by SecPulse from the source data (CVSS, CWE, affected versions) using templates — no AI involved. Check the original description and references below for exact details.
A vulnerability tracked as CVE-2026-110735 has been found in Godot Engine.
Risk of unauthorized operations or information disclosure. CVSS score: 2.5/10.
What to do: apply the vendor's official patched release.
If unsure, ask your IT team or search "Godot Engine CVE-2026-110735" on the vendor's site.
CVE-2026-110735 (Godot Engine) — CWE-195 / CVSS v3 2.5
Attack vector: local / unauthenticated
Plan: 1) Audit SBOM/dependencies, 2) Stage→prod upgrade, 3) Add WAF/proxy monitoring on affected endpoints, 4) Hunt IOCs in logs.
Refs: see the GHSA / vendor advisory / patched release linked on this page.
A vulnerability (CWE-195) exists in Godot Engine.
Check the vendor advisory for the affected versions of Godot Engine.
Severity: Low (CVSS 2.5/10). Risk of unauthorized operations or information disclosure.
Update to the patched release per vendor advisory.
Until the patch is applied: disable the affected feature, apply WAF rules, or restrict access via network ACLs.
Search webserver/proxy logs for unusual request patterns matching this CVE's known IOCs. Audit SBOM/dependencies to find affected services.
Response actions
Concrete steps and command examples for SOC/SRE teams to execute in order
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1Identify exposure identify
Audit SBOM/dependencies for affected components.資産台帳・SBOM・依存マニフェストで Godot Engine を使っているサービスとバージョンを洗い出す。
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2Post-deployment verification verify
Confirm patched version is live in productionパッチ適用後、ステージングで PoC または同等の悪用パターンを再現して脆弱性が閉じたことを確認。本番ではアクセスログ・WAF でアラート再発が無いか継続監視。
Fix status by distribution
Fixed packages published by each distribution for this CVE
- Debian DEBIAN-CVE-2026-110735 godot
- Ubuntu UBUNTU-CVE-2026-110735 godot
References
- web nvd.nist.gov
- web cve@mitre.org
- web cve@mitre.org
- web github.com
- web openwall.com