Out-of-Bounds Read in Game Music Emu (CVE-2026-111152)
Summary
Vulnerability in Game Music Emu (CVE-2026-111152). Risk of unauthorized operations or information disclosure.
Original description
The description as published by the source.
Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.
Source: GitHub Security Advisories (Global) NVD GitHub Advisory
Auto-generated summary
Assembled by SecPulse from the source data (CVSS, CWE, affected versions) using templates — no AI involved. Check the original description and references below for exact details.
A vulnerability tracked as CVE-2026-111152 has been found in Game Music Emu.
Risk of unauthorized operations or information disclosure. CVSS score: 5.5/10.
What to do: apply the vendor's official patched release.
If unsure, ask your IT team or search "Game Music Emu CVE-2026-111152" on the vendor's site.
CVE-2026-111152 (Game Music Emu) — CWE-125 / CVSS v3 5.5
Attack vector: local / unauthenticated
Plan: 1) Audit SBOM/dependencies, 2) Stage→prod upgrade, 3) Add WAF/proxy monitoring on affected endpoints, 4) Hunt IOCs in logs.
Refs: see the GHSA / vendor advisory / patched release linked on this page.
Out-of-bounds read (CWE-125) exists in Game Music Emu.
Check the vendor advisory for the affected versions of Game Music Emu.
Severity: Medium (CVSS 5.5/10). Risk of unauthorized operations or information disclosure.
Update to the patched release per vendor advisory.
Until the patch is applied: disable the affected feature, apply WAF rules, or restrict access via network ACLs.
Search webserver/proxy logs for unusual request patterns matching this CVE's known IOCs. Audit SBOM/dependencies to find affected services.
Response actions
Concrete steps and command examples for SOC/SRE teams to execute in order
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1Identify exposure identify
Audit SBOM/dependencies for affected components.資産台帳・SBOM・依存マニフェストで Game Music Emu を使っているサービスとバージョンを洗い出す。
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2Post-deployment verification verify
Confirm patched version is live in productionパッチ適用後、ステージングで PoC または同等の悪用パターンを再現して脆弱性が閉じたことを確認。本番ではアクセスログ・WAF でアラート再発が無いか継続監視。