This page tracks the Debian fix status. The vulnerability itself is described on the main CVE page. View CVE-2021-26825 →
Categories
DEBIAN-CVE-2021-26825

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability ex...

Original description

The description as published by the source.

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Source: OSV.dev (Open Source Vulnerabilities) OSV

Affected packages

Debian:12 godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]
Debian:13 godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"},{"fixed":"3.5.1-stable-1"}]}]
Debian:14 godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"},{"fixed":"3.5.1-stable-1"}]}]

References

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