Cette page suit l'état du correctif pour Debian. La vulnérabilité elle-même est décrite sur la page CVE principale. Voir CVE-2026-110734 →
Catégories
DEBIAN-CVE-2026-110734

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length...

Description d'origine

La description telle que publiée par la source (souvent en anglais).

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Source: OSV.dev (Open Source Vulnerabilities) OSV

Paquets affectés

Debian:12 godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]
Debian:13 godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]
Debian:14 godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]
Debian:14 godot3
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]

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