This page tracks the Ubuntu fix status. The vulnerability itself is described on the main CVE page. View CVE-2026-110734 →
Categories
UBUNTU-CVE-2026-110734

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length...

Original description

The description as published by the source.

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Source: OSV.dev (Open Source Vulnerabilities) OSV

Affected packages

Ubuntu:Pro:20.04:LTS godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]
Ubuntu:Pro:22.04:LTS godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]
Ubuntu:Pro:24.04:LTS godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]
Ubuntu:26.10 godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]

References

We use cookies for analytics and ad measurement. This setting applies to all Game co., Ltd. sites. Details