Cette page suit l'état du correctif pour Ubuntu. La vulnérabilité elle-même est décrite sur la page CVE principale. Voir CVE-2026-110735 →
Catégories
UBUNTU-CVE-2026-110735

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get...

Description d'origine

La description telle que publiée par la source (souvent en anglais).

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Source: OSV.dev (Open Source Vulnerabilities) OSV

Paquets affectés

Ubuntu:Pro:20.04:LTS godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]
Ubuntu:Pro:22.04:LTS godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]
Ubuntu:Pro:24.04:LTS godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]
Ubuntu:26.10 godot
[{"type":"ECOSYSTEM","events":[{"introduced":"0"}]}]

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