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In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

CVE-2019-10069 First seen on SecPulse

Fix status by distribution

Fixed packages published by each distribution for this CVE

Original description The description as published by the source.

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

Source: OSV.dev (Open Source Vulnerabilities) NVD OSV

References

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