Vulnerability in Godot Engine (CVE-2021-26825)
Summary
Vulnerability in Godot Engine (CVE-2021-26825). Successful exploitation can lead to full system takeover.
Original description
The description as published by the source.
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Auto-generated summary
Assembled by SecPulse from the source data (CVSS, CWE, affected versions) using templates — no AI involved. Check the original description and references below for exact details.
A vulnerability tracked as CVE-2021-26825 has been found in Godot Engine.
Successful exploitation can lead to full system takeover.
What to do: apply the vendor's official patched release.
If unsure, ask your IT team or search "Godot Engine CVE-2021-26825" on the vendor's site.
CVE-2021-26825 (Godot Engine)
Attack vector: local / unauthenticated
Plan: 1) Audit SBOM/dependencies, 2) Stage→prod upgrade, 3) Add WAF/proxy monitoring on affected endpoints, 4) Hunt IOCs in logs.
Refs: see the GHSA / vendor advisory / patched release linked on this page.
A vulnerability (unclassified) exists in Godot Engine.
Check the vendor advisory for the affected versions of Godot Engine.
Severity: ?. Successful exploitation can lead to full system takeover.
Update to the patched release per vendor advisory.
Until the patch is applied: disable the affected feature, apply WAF rules, or restrict access via network ACLs.
Search webserver/proxy logs for unusual request patterns matching this CVE's known IOCs. Audit SBOM/dependencies to find affected services.
Response actions
Concrete steps and command examples for SOC/SRE teams to execute in order
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1Identify exposure identify
Audit SBOM/dependencies for affected components.資産台帳・SBOM・依存マニフェストで Godot Engine を使っているサービスとバージョンを洗い出す。
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2Post-deployment verification verify
Confirm patched version is live in productionパッチ適用後、ステージングで PoC または同等の悪用パターンを再現して脆弱性が閉じたことを確認。本番ではアクセスログ・WAF でアラート再発が無いか継続監視。
References
- patch github.com
- patch github.com