Vulnerability in Epic Games Unreal Engine (CVE-2026-14765)
Summary
Vulnerability in Epic Games Unreal Engine (CVE-2026-14765). Successful exploitation can lead to full system takeover.
Original description
The description as published by the source.
Epic Games Unreal Engine versions up to and including 5.8.0 ship with an insecure default configuration for the LaunchURL Blueprint node (UKismetSystemLibrary::LaunchURL). The URL scheme filter (FURLRequestFilter) is empty by default, which permits all URL schemes. On Windows, this results in a call to ShellExecuteW() with the open verb, so a supplied file:/// URI causes the referenced file to be executed. Any Unreal Engine game that loads user-generated content containing Blueprints is vulnerable to command execution via a malicious local file or a remote file on a WebDAV share. This is an instance of CWE-1188 (Initialization of a Resource with an Insecure Default).
Source: GitHub Security Advisories (Global) NVD GitHub Advisory
Auto-generated summary
Assembled by SecPulse from the source data (CVSS, CWE, affected versions) using templates — no AI involved. Check the original description and references below for exact details.
A vulnerability tracked as CVE-2026-14765 has been found in Epic Games Unreal Engine.
Successful exploitation can lead to full system takeover. CVSS score: 7.7/10.
What to do: apply the vendor's official patched release.
If unsure, ask your IT team or search "Epic Games Unreal Engine CVE-2026-14765" on the vendor's site.
CVE-2026-14765 (Epic Games Unreal Engine) — CWE-1188 / CVSS v3 7.7
Attack vector: local / unauthenticated
Plan: 1) Audit SBOM/dependencies, 2) Stage→prod upgrade, 3) Add WAF/proxy monitoring on affected endpoints, 4) Hunt IOCs in logs.
Refs: see the GHSA / vendor advisory / patched release linked on this page.
A vulnerability (CWE-1188) exists in Epic Games Unreal Engine.
Check the vendor advisory for the affected versions of Epic Games Unreal Engine.
Severity: High (CVSS 7.7/10). Successful exploitation can lead to full system takeover.
Update to the patched release per vendor advisory.
Until the patch is applied: disable the affected feature, apply WAF rules, or restrict access via network ACLs.
Search webserver/proxy logs for unusual request patterns matching this CVE's known IOCs. Audit SBOM/dependencies to find affected services.
Response actions
Concrete steps and command examples for SOC/SRE teams to execute in order
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1Identify exposure identify
Audit SBOM/dependencies for affected components.資産台帳・SBOM・依存マニフェストで Epic Games Unreal Engine を使っているサービスとバージョンを洗い出す。
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2Post-deployment verification verify
Confirm patched version is live in productionパッチ適用後、ステージングで PoC または同等の悪用パターンを再現して脆弱性が閉じたことを確認。本番ではアクセスログ・WAF でアラート再発が無いか継続監視。
References
- web nvd.nist.gov
- web cve@takeonme.org
- web cve@takeonme.org
- web github.com