Godot MCP is vulnerable to Command Injection via unsanitized projectPath
Summary
Godot MCP is vulnerable to Command Injection via unsanitized projectPath
Original description
The description as published by the source.
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Source: OSV.dev (Open Source Vulnerabilities) NVD GitHub Advisory OSV
References
- advisory github.com
- advisory github.com
- advisory nvd.nist.gov
- patch github.com
- patch github.com
- report github.com