Godot MCP is vulnerable to Command Injection via unsanitized projectPath
Résumé
Godot MCP is vulnerable to Command Injection via unsanitized projectPath
Description d'origine
La description telle que publiée par la source (souvent en anglais).
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Source: OSV.dev (Open Source Vulnerabilities) NVD GitHub Advisory OSV
Références
- advisory github.com
- advisory github.com
- advisory nvd.nist.gov
- patch github.com
- patch github.com
- report github.com