Vulnerability in godot
Auto-generated summary
Assembled by SecPulse from the source data (CVSS, CWE, affected versions) using templates — no AI involved. Check the original description and references below for exact details.
A vulnerability tracked as UBUNTU-CVE-2021-26826 has been found in godot.
Successful exploitation can lead to full system takeover.
What to do: upgrade godot to 3.2-stable-2ubuntu0.1~esm1 or later.
If unsure, ask your IT team or search "godot UBUNTU-CVE-2021-26826" on the vendor's site.
UBUNTU-CVE-2021-26826 (godot)
Attack vector: local / unauthenticated
Patched: 3.2-stable-2ubuntu0.1~esm1 — apply immediately
Plan: 1) Audit SBOM/dependencies, 2) Stage→prod upgrade, 3) Add WAF/proxy monitoring on affected endpoints, 4) Hunt IOCs in logs.
Refs: see the GHSA / vendor advisory / patched release linked on this page.
A vulnerability (unclassified) exists in godot.
Check the vendor advisory for the affected versions of godot.
Severity: ?. Successful exploitation can lead to full system takeover.
Update to 3.2-stable-2ubuntu0.1~esm1.
Until the patch is applied: disable the affected feature, apply WAF rules, or restrict access via network ACLs.
Search webserver/proxy logs for unusual request patterns matching this CVE's known IOCs. Run grep -r 'godot' . against your dependency files (package-lock.json, requirements.txt, go.sum) to find affected services.
Response actions
Concrete steps and command examples for SOC/SRE teams to execute in order
-
1
Identify exposureidentify
grep -r 'godot' . | grep -v node_modulesリポジトリと本番環境の依存ファイル (package-lock.json / requirements.txt / go.sum / Gemfile.lock 等) で
godotを grep し、稼働しているサービス・バージョンを把握する。 -
2
Apply patchpatch
Upgrade godot to 3.2-stable-2ubuntu0.1~esm1ステージング環境で 3.2-stable-2ubuntu0.1~esm1 に上げて回帰テスト → 本番反映。回帰テストはアプリの主要ハッピーパスを含めること。
-
3
Post-deployment verificationverify
Confirm patched version is live in productionパッチ適用後、ステージングで PoC または同等の悪用パターンを再現して脆弱性が閉じたことを確認。本番ではアクセスログ・WAF でアラート再発が無いか継続監視。
Affected packages
| Ecosystem | Package | Affected | Fixed |
|---|---|---|---|
| Ubuntu:Pro:20.04:LTS | godot |
< 3.2-stable-2ubuntu0.1~esm1 |
3.2-stable-2ubuntu0.1~esm1 |
| Ubuntu:Pro:22.04:LTS | godot |
< 3.2.3-stable-1ubuntu0.1~esm1 |
3.2.3-stable-1ubuntu0.1~esm1 |
| Ubuntu:26.10 | godot |
All versions |
— |
Original description The description as published by the source.
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Source: OSV.dev (Open Source Vulnerabilities) OSV
References
- advisory ubuntu.com
- report ubuntu.com
- report github.com
- report github.com
- report github.com
- report cve.org