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This page tracks the Ubuntu fix status. The vulnerability itself is described on the main CVE page. View CVE-2021-26826 →
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Vulnerability in godot

UBUNTU-CVE-2021-26826 First seen on SecPulse

Auto-generated summary

Assembled by SecPulse from the source data (CVSS, CWE, affected versions) using templates — no AI involved. Check the original description and references below for exact details.

A vulnerability tracked as UBUNTU-CVE-2021-26826 has been found in godot.
Successful exploitation can lead to full system takeover.
What to do: upgrade godot to 3.2-stable-2ubuntu0.1~esm1 or later.
If unsure, ask your IT team or search "godot UBUNTU-CVE-2021-26826" on the vendor's site.

UBUNTU-CVE-2021-26826 (godot)
Attack vector: local / unauthenticated
Patched: 3.2-stable-2ubuntu0.1~esm1 — apply immediately
Plan: 1) Audit SBOM/dependencies, 2) Stage→prod upgrade, 3) Add WAF/proxy monitoring on affected endpoints, 4) Hunt IOCs in logs.
Refs: see the GHSA / vendor advisory / patched release linked on this page.

What is the problem

A vulnerability (unclassified) exists in godot.

Affected scope

Check the vendor advisory for the affected versions of godot.

Severity

Severity: ?. Successful exploitation can lead to full system takeover.

How to fix

Update to 3.2-stable-2ubuntu0.1~esm1.

Workaround

Until the patch is applied: disable the affected feature, apply WAF rules, or restrict access via network ACLs.

Detection

Search webserver/proxy logs for unusual request patterns matching this CVE's known IOCs. Run grep -r 'godot' . against your dependency files (package-lock.json, requirements.txt, go.sum) to find affected services.

Response actions

Concrete steps and command examples for SOC/SRE teams to execute in order

  1. 1
    Identify exposureidentify
    grep -r 'godot' . | grep -v node_modules

    リポジトリと本番環境の依存ファイル (package-lock.json / requirements.txt / go.sum / Gemfile.lock 等) で godot を grep し、稼働しているサービス・バージョンを把握する。

  2. 2
    Apply patchpatch
    Upgrade godot to 3.2-stable-2ubuntu0.1~esm1

    ステージング環境で 3.2-stable-2ubuntu0.1~esm1 に上げて回帰テスト → 本番反映。回帰テストはアプリの主要ハッピーパスを含めること。

  3. 3
    Post-deployment verificationverify
    Confirm patched version is live in production

    パッチ適用後、ステージングで PoC または同等の悪用パターンを再現して脆弱性が閉じたことを確認。本番ではアクセスログ・WAF でアラート再発が無いか継続監視。

Affected packages

EcosystemPackageAffectedFixed
Ubuntu:Pro:20.04:LTS godot
< 3.2-stable-2ubuntu0.1~esm1
3.2-stable-2ubuntu0.1~esm1
Ubuntu:Pro:22.04:LTS godot
< 3.2.3-stable-1ubuntu0.1~esm1
3.2.3-stable-1ubuntu0.1~esm1
Ubuntu:26.10 godot
All versions
—
Original description The description as published by the source.

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Source: OSV.dev (Open Source Vulnerabilities) OSV

References

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